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Components

Overview

Application

MarigoldProvider
updated
RouterProvider
updated

Layout

Aside
Aspect
Breakout
Center
Columns
Container
Grid
Inline
Inset
Scrollable
Split
Stack
updated
Tiles

Form

Autocomplete
Button
updated
Calendar
Checkbox
ComboBox
DateField
DatePicker
Form
Multiselect
new
NumberField
Radio
SearchField
Select
Slider
Switch
TextArea
TextField
TimeField
new

Collection

SelectList
updated
Table
updated
Tag

Navigation

Accordion
Breadcrumbs
beta
Pagination
Tabs

Overlay

ContextualHelp
new
Dialog
Menu
Toast
beta
Tooltip
updated

Content

Badge
Body
Card
Divider
updated
Footer
Header
Headline
updated
Icon
updated
Image
Link
updated
List
updated
SectionMessage
SVG
updated
Text
updated
VisuallyHidden
updated
XLoader

Formatters

DateFormat
NumericFormat

Hooks and Utils

cn
cva
extendTheme
useAsyncListData
useListData
useResponsiveValue
useTheme

VisuallyHidden

Hide children but keep content accessible

<VisuallyHidden> is a component that visually hides its children while keeping them accessible to screen readers and assistive technologies.

This is especially useful when you want to preserve the native behavior and semantics of elements like checkboxes or radio buttons, but visually replace them with custom-styled components.

Anatomy

The <VisuallyHidden> contains of a simple <div> element, where you can add children.

Appearance

<label style={{ position: 'relative' }}>
  <VisuallyHidden>
    <input type="checkbox" />
  </VisuallyHidden>
  <span>Subscribe to our newsletter</span>
</label>

Usage

You should use <VisuallyHidden> when you want to make information available to screen reader users without displaying it visually on the screen.

This is especially useful for accessibility purposes—such as labeling icon-only buttons, adding helpful instructions to form fields, or including context like headings or descriptions that assist navigation for screen reader users. By doing so, you ensure your interface remains clean and visually simple for sighted users while still being fully accessible and understandable for those relying on assistive technologies.

Preview
Code
Start your screenreader and tab to the button to hear how the component can support.
Do

Use VisuallyHidden to add meaningful accessibility enhancements.

Don't

Don’t use <VisuallyHidden> to compensate for poorly labeled or structured elements—fix the design instead.

Supplemental context

Sometimes you need to include additional context that isn’t necessary to show visually but is important for users who rely on screen readers. For example, this could be clarifying instructions, status updates, or descriptions that help non-visual users understand what’s happening on the page.

Using a visually hidden element ensures that this information is announced by assistive technologies without disrupting the visual layout or overwhelming sighted users with extra text.

<VisuallyHidden>All fields marked with * are required.</VisuallyHidden>

Props

Did you know? You can explore, test, and customize props live in Marigold's storybook. Watch the effects they have in real-time!
View VisuallyHidden stories
aria-activedescendant?
string;
Identifies the currently active element when DOM focus is on a composite widget, textbox, group, or application.
aria-atomic?
Booleanish;
Indicates whether assistive technologies will present all, or only parts of, the changed region based on the change notifications defined by the aria-relevant attribute.
aria-autocomplete?
"list" | "none" | "inline" | "both";
Indicates whether inputting text could trigger display of one or more predictions of the user's intended value for an input and specifies how predictions would be presented if they are made.
aria-braillelabel?
string;
Defines a string value that labels the current element, which is intended to be converted into Braille. @see aria-label.
aria-brailleroledescription?
string;
Defines a human-readable, author-localized abbreviated description for the role of an element, which is intended to be converted into Braille. @see aria-roledescription.
aria-busy?
Booleanish;
aria-checked?
boolean | "true" | "false" | "mixed";
Indicates the current "checked" state of checkboxes, radio buttons, and other widgets. @see aria-pressed @see aria-selected.
aria-colcount?
number;
Defines the total number of columns in a table, grid, or treegrid. @see aria-colindex.
aria-colindex?
number;
Defines an element's column index or position with respect to the total number of columns within a table, grid, or treegrid. @see aria-colcount @see aria-colspan.
aria-colindextext?
string;
Defines a human readable text alternative of aria-colindex. @see aria-rowindextext.
aria-colspan?
number;
Defines the number of columns spanned by a cell or gridcell within a table, grid, or treegrid. @see aria-colindex @see aria-rowspan.
aria-controls?
string;
Identifies the element (or elements) whose contents or presence are controlled by the current element. @see aria-owns.
aria-current?
boolean | "true" | "false" | "page" | "step" | "location" | "date" | "time";
Indicates the element that represents the current item within a container or set of related elements.
aria-describedby?
string;
Identifies the element (or elements) that describes the object. @see aria-labelledby
aria-description?
string;
Defines a string value that describes or annotates the current element. @see related aria-describedby.
aria-details?
string;
Identifies the element that provides a detailed, extended description for the object. @see aria-describedby.
aria-disabled?
Booleanish;
Indicates that the element is perceivable but disabled, so it is not editable or otherwise operable. @see aria-hidden @see aria-readonly.
aria-dropeffect?
"link" | "none" | "copy" | "execute" | "move" | "popup";
Indicates what functions can be performed when a dragged object is released on the drop target. @deprecated in ARIA 1.1
aria-errormessage?
string;
Identifies the element that provides an error message for the object. @see aria-invalid @see aria-describedby.
aria-expanded?
Booleanish;
Indicates whether the element, or another grouping element it controls, is currently expanded or collapsed.
aria-flowto?
string;
Identifies the next element (or elements) in an alternate reading order of content which, at the user's discretion, allows assistive technology to override the general default of reading in document source order.
aria-grabbed?
Booleanish;
Indicates an element's "grabbed" state in a drag-and-drop operation. @deprecated in ARIA 1.1
aria-haspopup?
boolean | "dialog" | "grid" | "listbox" | "menu" | "tree" | "true" | "false";
Indicates the availability and type of interactive popup element, such as menu or dialog, that can be triggered by an element.
aria-hidden?
Booleanish;
Indicates whether the element is exposed to an accessibility API. @see aria-disabled.
aria-invalid?
boolean | "true" | "false" | "grammar" | "spelling";
Indicates the entered value does not conform to the format expected by the application. @see aria-errormessage.
aria-keyshortcuts?
string;
Indicates keyboard shortcuts that an author has implemented to activate or give focus to an element.
aria-label?
string;
Defines a string value that labels the current element. @see aria-labelledby.
aria-labelledby?
string;
Identifies the element (or elements) that labels the current element. @see aria-describedby.
aria-level?
number;
Defines the hierarchical level of an element within a structure.
aria-live?
"off" | "assertive" | "polite";
Indicates that an element will be updated, and describes the types of updates the user agents, assistive technologies, and user can expect from the live region.
aria-modal?
Booleanish;
Indicates whether an element is modal when displayed.
aria-multiline?
Booleanish;
Indicates whether a text box accepts multiple lines of input or only a single line.
aria-multiselectable?
Booleanish;
Indicates that the user may select more than one item from the current selectable descendants.
aria-orientation?
"horizontal" | "vertical";
Indicates whether the element's orientation is horizontal, vertical, or unknown/ambiguous.
aria-owns?
string;
Identifies an element (or elements) in order to define a visual, functional, or contextual parent/child relationship between DOM elements where the DOM hierarchy cannot be used to represent the relationship. @see aria-controls.
aria-placeholder?
string;
Defines a short hint (a word or short phrase) intended to aid the user with data entry when the control has no value. A hint could be a sample value or a brief description of the expected format.
aria-posinset?
number;
Defines an element's number or position in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM. @see aria-setsize.
aria-pressed?
boolean | "true" | "false" | "mixed";
Indicates the current "pressed" state of toggle buttons. @see aria-checked @see aria-selected.
aria-readonly?
Booleanish;
Indicates that the element is not editable, but is otherwise operable. @see aria-disabled.
aria-relevant?
"additions" |
  "additions removals" |
  "additions text" |
  "all" |
  "removals" |
  "removals additions" |
  "removals text" |
  "text" |
  "text additions" |
  "text removals";
Indicates what notifications the user agent will trigger when the accessibility tree within a live region is modified. @see aria-atomic.
aria-required?
Booleanish;
Indicates that user input is required on the element before a form may be submitted.
aria-roledescription?
string;
Defines a human-readable, author-localized description for the role of an element.
aria-rowcount?
number;
Defines the total number of rows in a table, grid, or treegrid. @see aria-rowindex.
aria-rowindex?
number;
Defines an element's row index or position with respect to the total number of rows within a table, grid, or treegrid. @see aria-rowcount @see aria-rowspan.
aria-rowindextext?
string;
Defines a human readable text alternative of aria-rowindex. @see aria-colindextext.
aria-rowspan?
number;
Defines the number of rows spanned by a cell or gridcell within a table, grid, or treegrid. @see aria-rowindex @see aria-colspan.
aria-selected?
Booleanish;
Indicates the current "selected" state of various widgets. @see aria-checked @see aria-pressed.
aria-setsize?
number;
Defines the number of items in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM. @see aria-posinset.
aria-sort?
"none" | "ascending" | "descending" | "other";
Indicates if items in a table or grid are sorted in ascending or descending order.
aria-valuemax?
number;
Defines the maximum allowed value for a range widget.
aria-valuemin?
number;
Defines the minimum allowed value for a range widget.
aria-valuenow?
number;
Defines the current value for a range widget. @see aria-valuetext.
aria-valuetext?
string;
Defines the human readable text alternative of aria-valuenow for a range widget.
children?
ReactNode;
The content to visually hide.
className?
string;
dangerouslySetInnerHTML?
{
  __html: string | TrustedHTML;
}
elementType?
string | JSXElementConstructor<any>;
The element type for the container.
Defaults to:
'div'
id?
string;
isFocusable?
boolean;
Whether the element should become visible on focus, for example skip links.
onAbort?
ReactEventHandler<FocusableElement>;
onAbortCapture?
ReactEventHandler<FocusableElement>;
onAnimationEnd?
AnimationEventHandler<FocusableElement>;
onAnimationEndCapture?
AnimationEventHandler<FocusableElement>;
onAnimationIteration?
AnimationEventHandler<FocusableElement>;
onAnimationIterationCapture?
AnimationEventHandler<FocusableElement>;
onAnimationStart?
AnimationEventHandler<FocusableElement>;
onAnimationStartCapture?
AnimationEventHandler<FocusableElement>;
onAuxClick?
MouseEventHandler<FocusableElement>;
onAuxClickCapture?
MouseEventHandler<FocusableElement>;
onBeforeInput?
InputEventHandler<FocusableElement>;
onBeforeInputCapture?
FormEventHandler<FocusableElement>;
onBeforeToggle?
ToggleEventHandler<FocusableElement>;
onBlur?
FocusEventHandler<FocusableElement>;
onBlurCapture?
FocusEventHandler<FocusableElement>;
onCanPlay?
ReactEventHandler<FocusableElement>;
onCanPlayCapture?
ReactEventHandler<FocusableElement>;
onCanPlayThrough?
ReactEventHandler<FocusableElement>;
onCanPlayThroughCapture?
ReactEventHandler<FocusableElement>;
onChange?
FormEventHandler<FocusableElement>;
onChangeCapture?
FormEventHandler<FocusableElement>;
onClick?
MouseEventHandler<FocusableElement>;
onClickCapture?
MouseEventHandler<FocusableElement>;
onCompositionEnd?
CompositionEventHandler<FocusableElement>;
onCompositionEndCapture?
CompositionEventHandler<FocusableElement>;
onCompositionStart?
CompositionEventHandler<FocusableElement>;
onCompositionStartCapture?
CompositionEventHandler<FocusableElement>;
onCompositionUpdate?
CompositionEventHandler<FocusableElement>;
onCompositionUpdateCapture?
CompositionEventHandler<FocusableElement>;
onContextMenu?
MouseEventHandler<FocusableElement>;
onContextMenuCapture?
MouseEventHandler<FocusableElement>;
onCopy?
ClipboardEventHandler<FocusableElement>;
onCopyCapture?
ClipboardEventHandler<FocusableElement>;
onCut?
ClipboardEventHandler<FocusableElement>;
onCutCapture?
ClipboardEventHandler<FocusableElement>;
onDoubleClick?
MouseEventHandler<FocusableElement>;
onDoubleClickCapture?
MouseEventHandler<FocusableElement>;
onDrag?
DragEventHandler<FocusableElement>;
onDragCapture?
DragEventHandler<FocusableElement>;
onDragEnd?
DragEventHandler<FocusableElement>;
onDragEndCapture?
DragEventHandler<FocusableElement>;
onDragEnter?
DragEventHandler<FocusableElement>;
onDragEnterCapture?
DragEventHandler<FocusableElement>;
onDragExit?
DragEventHandler<FocusableElement>;
onDragExitCapture?
DragEventHandler<FocusableElement>;
onDragLeave?
DragEventHandler<FocusableElement>;
onDragLeaveCapture?
DragEventHandler<FocusableElement>;
onDragOver?
DragEventHandler<FocusableElement>;
onDragOverCapture?
DragEventHandler<FocusableElement>;
onDragStart?
DragEventHandler<FocusableElement>;
onDragStartCapture?
DragEventHandler<FocusableElement>;
onDrop?
DragEventHandler<FocusableElement>;
onDropCapture?
DragEventHandler<FocusableElement>;
onDurationChange?
ReactEventHandler<FocusableElement>;
onDurationChangeCapture?
ReactEventHandler<FocusableElement>;
onEmptied?
ReactEventHandler<FocusableElement>;
onEmptiedCapture?
ReactEventHandler<FocusableElement>;
onEncrypted?
ReactEventHandler<FocusableElement>;
onEncryptedCapture?
ReactEventHandler<FocusableElement>;
onEnded?
ReactEventHandler<FocusableElement>;
onEndedCapture?
ReactEventHandler<FocusableElement>;
onError?
ReactEventHandler<FocusableElement>;
onErrorCapture?
ReactEventHandler<FocusableElement>;
onFocus?
FocusEventHandler<FocusableElement>;
onFocusCapture?
FocusEventHandler<FocusableElement>;
onGotPointerCapture?
PointerEventHandler<FocusableElement>;
onGotPointerCaptureCapture?
PointerEventHandler<FocusableElement>;
onInput?
FormEventHandler<FocusableElement>;
onInputCapture?
FormEventHandler<FocusableElement>;
onInvalid?
FormEventHandler<FocusableElement>;
onInvalidCapture?
FormEventHandler<FocusableElement>;
onKeyDown?
KeyboardEventHandler<FocusableElement>;
onKeyDownCapture?
KeyboardEventHandler<FocusableElement>;
onKeyPress?
KeyboardEventHandler<FocusableElement>;
@deprecated Use onKeyUp or onKeyDown instead
onKeyPressCapture?
KeyboardEventHandler<FocusableElement>;
@deprecated Use onKeyUpCapture or onKeyDownCapture instead
onKeyUp?
KeyboardEventHandler<FocusableElement>;
onKeyUpCapture?
KeyboardEventHandler<FocusableElement>;
onLoad?
ReactEventHandler<FocusableElement>;
onLoadCapture?
ReactEventHandler<FocusableElement>;
onLoadStart?
ReactEventHandler<FocusableElement>;
onLoadStartCapture?
ReactEventHandler<FocusableElement>;
onLoadedData?
ReactEventHandler<FocusableElement>;
onLoadedDataCapture?
ReactEventHandler<FocusableElement>;
onLoadedMetadata?
ReactEventHandler<FocusableElement>;
onLoadedMetadataCapture?
ReactEventHandler<FocusableElement>;
onLostPointerCapture?
PointerEventHandler<FocusableElement>;
onLostPointerCaptureCapture?
PointerEventHandler<FocusableElement>;
onMouseDown?
MouseEventHandler<FocusableElement>;
onMouseDownCapture?
MouseEventHandler<FocusableElement>;
onMouseEnter?
MouseEventHandler<FocusableElement>;
onMouseLeave?
MouseEventHandler<FocusableElement>;
onMouseMove?
MouseEventHandler<FocusableElement>;
onMouseMoveCapture?
MouseEventHandler<FocusableElement>;
onMouseOut?
MouseEventHandler<FocusableElement>;
onMouseOutCapture?
MouseEventHandler<FocusableElement>;
onMouseOver?
MouseEventHandler<FocusableElement>;
onMouseOverCapture?
MouseEventHandler<FocusableElement>;
onMouseUp?
MouseEventHandler<FocusableElement>;
onMouseUpCapture?
MouseEventHandler<FocusableElement>;
onPaste?
ClipboardEventHandler<FocusableElement>;
onPasteCapture?
ClipboardEventHandler<FocusableElement>;
onPause?
ReactEventHandler<FocusableElement>;
onPauseCapture?
ReactEventHandler<FocusableElement>;
onPlay?
ReactEventHandler<FocusableElement>;
onPlayCapture?
ReactEventHandler<FocusableElement>;
onPlaying?
ReactEventHandler<FocusableElement>;
onPlayingCapture?
ReactEventHandler<FocusableElement>;
onPointerCancel?
PointerEventHandler<FocusableElement>;
onPointerCancelCapture?
PointerEventHandler<FocusableElement>;
onPointerDown?
PointerEventHandler<FocusableElement>;
onPointerDownCapture?
PointerEventHandler<FocusableElement>;
onPointerEnter?
PointerEventHandler<FocusableElement>;
onPointerLeave?
PointerEventHandler<FocusableElement>;
onPointerMove?
PointerEventHandler<FocusableElement>;
onPointerMoveCapture?
PointerEventHandler<FocusableElement>;
onPointerOut?
PointerEventHandler<FocusableElement>;
onPointerOutCapture?
PointerEventHandler<FocusableElement>;
onPointerOver?
PointerEventHandler<FocusableElement>;
onPointerOverCapture?
PointerEventHandler<FocusableElement>;
onPointerUp?
PointerEventHandler<FocusableElement>;
onPointerUpCapture?
PointerEventHandler<FocusableElement>;
onProgress?
ReactEventHandler<FocusableElement>;
onProgressCapture?
ReactEventHandler<FocusableElement>;
onRateChange?
ReactEventHandler<FocusableElement>;
onRateChangeCapture?
ReactEventHandler<FocusableElement>;
onReset?
FormEventHandler<FocusableElement>;
onResetCapture?
FormEventHandler<FocusableElement>;
onScroll?
UIEventHandler<FocusableElement>;
onScrollCapture?
UIEventHandler<FocusableElement>;
onScrollEnd?
UIEventHandler<FocusableElement>;
onScrollEndCapture?
UIEventHandler<FocusableElement>;
onSeeked?
ReactEventHandler<FocusableElement>;
onSeekedCapture?
ReactEventHandler<FocusableElement>;
onSeeking?
ReactEventHandler<FocusableElement>;
onSeekingCapture?
ReactEventHandler<FocusableElement>;
onSelect?
ReactEventHandler<FocusableElement>;
onSelectCapture?
ReactEventHandler<FocusableElement>;
onStalled?
ReactEventHandler<FocusableElement>;
onStalledCapture?
ReactEventHandler<FocusableElement>;
onSubmit?
FormEventHandler<FocusableElement>;
onSubmitCapture?
FormEventHandler<FocusableElement>;
onSuspend?
ReactEventHandler<FocusableElement>;
onSuspendCapture?
ReactEventHandler<FocusableElement>;
onTimeUpdate?
ReactEventHandler<FocusableElement>;
onTimeUpdateCapture?
ReactEventHandler<FocusableElement>;
onToggle?
ToggleEventHandler<FocusableElement>;
onTouchCancel?
TouchEventHandler<FocusableElement>;
onTouchCancelCapture?
TouchEventHandler<FocusableElement>;
onTouchEnd?
TouchEventHandler<FocusableElement>;
onTouchEndCapture?
TouchEventHandler<FocusableElement>;
onTouchMove?
TouchEventHandler<FocusableElement>;
onTouchMoveCapture?
TouchEventHandler<FocusableElement>;
onTouchStart?
TouchEventHandler<FocusableElement>;
onTouchStartCapture?
TouchEventHandler<FocusableElement>;
onTransitionCancel?
TransitionEventHandler<FocusableElement>;
onTransitionCancelCapture?
TransitionEventHandler<FocusableElement>;
onTransitionEnd?
TransitionEventHandler<FocusableElement>;
onTransitionEndCapture?
TransitionEventHandler<FocusableElement>;
onTransitionRun?
TransitionEventHandler<FocusableElement>;
onTransitionRunCapture?
TransitionEventHandler<FocusableElement>;
onTransitionStart?
TransitionEventHandler<FocusableElement>;
onTransitionStartCapture?
TransitionEventHandler<FocusableElement>;
onVolumeChange?
ReactEventHandler<FocusableElement>;
onVolumeChangeCapture?
ReactEventHandler<FocusableElement>;
onWaiting?
ReactEventHandler<FocusableElement>;
onWaitingCapture?
ReactEventHandler<FocusableElement>;
onWheel?
WheelEventHandler<FocusableElement>;
onWheelCapture?
WheelEventHandler<FocusableElement>;
role?
AriaRole;
tabIndex?
number;
Last update: 14 days ago
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